Tuesday, November 24, 2009

Monitoring My GAME Plan Progress

The next logical step in my GAME plan is to "reflect on whether the strategies I have chosen are working" (Cennamo, Ross, & Ertmer, 2010) and then consider the following questions:
· Are you finding the information and resources you need?
· Do you need to modify your action plan?
· What have you learned so far?
· What new questions have arisen?

The class resources and supplementary materials in this course are providing a majority of the information needed for me to successfully reach my GAME plan goals. I have also found that an enormous amount of the material in this course is information and data that will align with my curriculum and classroom goals as I work to incorporate technology into my classroom projects and assessments.

As I continue to gain information, it leads me to the investigation of what technology resources I have that are immediately available and where I can get assistance for obstacles that are in my way and will try to prevent me from reaching the goals I have established for my personal GAME plan. Dr. Ross provided information for “Using Assistive Technologies by utilizing local, regional state and organization websites that are developing lesson plans, lesson ideas, supportive websites and attending conferences or asking colleagues where I can gain additions help (Laureate Education, Inc., 2009a). This is information that will definitely help me as my effort continues.

At this particular time, I do not feel that I need to modify my action plan. I do however, realize that I must be willing to accept constructive criticism from my colleagues and use the feedback given to redirect my action plans when it is necessary.

I have learned new information about new technologies, NETS-T and Universal Design for Learning (UDL) and how I can implement this in the development of new lesson plans for my content area. Also I have learned that being flexible and incorporating different types of technology to support and facilitate assessment of students’ content area learning in the classroom needs to be a priority (Laureate Education, Inc., 2009b).

One question that has come into play for my GAME plan is how to deal with my county’s policies and procedures for student use of blogs in the class. This is an area that is currently at a stand off, since there are blocks that can only be lifted officially by the technology department. I am being persistent, maybe even annoying, but only until I am successful at getting the answer I want for using blogs in the classroom since it is a positive way to increase the learning and communication process by technology use.
References:

Cennamo, K., Ross, J. & Ertmer, P. (2010). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Producer). (2009a). Program Five. Meeting Students Needs With Technology, Part 1[Motion picture]. Integrating Technology Across the Content Area. Baltimore: Author.
Laureate Education, Inc. (Producer). (2009). Program Seven. Assessing Student Learning with Technology [Motion picture]. Integrating Technology Across the Content Area. Baltimore: Author.

Tuesday, November 17, 2009

GAME Plan Review

The NETS-T standards I am reviewing in my GAME plan are:
1      Design and Develop Digital-Age Learning Experiences and Assessments

NETS-T-2c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.

2      Model Digital-Age Work and Learning

NETS-T-3c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats.

· For the first strategy, I must establish ways to help my students “understand ‘what’ should be learned, ‘how it can be learned, and ‘why the learning is important” (Cennamo, Ross, & Ertmer, 2010, p. 121). I can do this by addressing content standards and gaining resources, such as “utilizing local, regional, state, and organizational websites for developing lesson plans, lesson ideas, and supportive websites in conjunction with other places to learn about assistive technology” (Laureate Education, Inc., 2009). Providing activities and work strategies for diverse learning styles to address the use of digital tools can be assessed by individual student performance data to and class performance as a whole. At present I have reviewed current lesson plans to create goals to address the diverse learning needs of students. For this semester, my lesson plans have been prepared electronically for easy access or modifications as needed.


· The second strategy requires I survey communication options for using technology to see exactly how many students and parents have computers with Internet access, and if they would find it beneficial to receive information this way.

My development in this area so far has been to contact my administration to see what (if any) is the policy for classroom blogs or wiki use in our county. The establishment of a classroom blog or wiki is currently pending, dependent on policy since there are blocks on blog and wiki sites in our county. Until then I am using monthly newsletters, comment sections on the electronic gradebook, and open house nights to communicate important information to parents, advisory colleagues, and students outside of the classroom that do not have access to e-mail.
Once established, a classroom blog site will certainly improve communications with students, parents, teachers and other professionals.
References:
Cennamo, K., Ross, J., & Ertmer, P. (2010). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.

National Education Standards for Teachers (NETS-T) located at http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf


Laureate Education, Inc. (Producer). (2009). Program Five. Meeting Students Needs With Technology, Part 1[Motion picture]. Integrating Technology Across the Content Area. Baltimore: Author.

Thursday, November 12, 2009

EDUC 6713: “Personal GAME Plan”

Creating a plan to monitor and evaluate my teaching practices with technology integration will provide a different perspective for “self-directed learning activities needed to set goals for my own professional growth” (Cennamo, Ross, & Ertmer ,2009, p. 11). The plan itself will included two main principles conveyed by the International Society for Technology in Education (ISTE) concerning the National Education Standards for Teacher (NETS-T) and four elements: goal setting, taking action, monitoring, and evaluating to help me recognize areas of needed improvement, tweak them, and then progress forward with my professional development. According to Cennamo, Ross, & Ertmer (2009), "The GAME plan enables you to customize your approach to learning tasks, to develop relevant skills that are important to you, and prepares you for lifelong learning" (p. 3-4).

The NETS-T standards and performance indicators I would like to feel more confident with are:

NETS-T-2. Design and Develop Digital-Age Learning Experiences and Assessments
c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources

Goals—To develop lessons that address content standards and the diverse needs of my students with the implementation of technology to supplement activities and lessons

Action—Collect student data through formal and informal assessments, observations, and use digital tools that connect information accumulated.

Monitor— Examine and compare students’ performances with ongoing classroom assessments to determine if students are reaching their academic potential

Evaluate—Review individual student performance data to assess individual and class performance. Review lesson plans that have been prepared electronically.


NETS-T-3. Model Digital-Age Work and Learning
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats.

Goals—To formulate a variety of options to communicate with my students, parents and colleagues.

Action—Create a daily class blog or wiki with assignments and important information. Use of e-mail to send a monthly classroom newsletter for class messages or consider designing class Web page to post assignments and information. Do a survey to see what form of communication works best for all parties involved.

Monitor—Request frequent feedback from students, parents and colleagues to evaluate the options of communication.Evaluate—Look at feedback to see if goals are being met or if actions need to be revised.

Cennamo, et al., (2009) advocate teachers use the “ GAME plan for self-directed learning to work with students to set learning goals, take action to help them achieve those goals, monitor learning progress and evaluate both their learning and my teaching.” The combination of a GAME Plan and addressing the NETS-T will enrich strategies and assessments to support learning in the classroom.

References:

Cennamo, K., Ross, J., & Ertmer, P. (2010). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.

National Education Standards for Teachers (NETS-T) located at http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf