My GAME plan is something that will continue to be a work-in-progress for the reflecting, modifying, and constant guidance of what I need to do in the classroom to make my students successful with digital technology. “Learning, in general, and about technology specifically, is an ongoing process" (Cennamo, Ross, & Ertmer, 2009, p. 7). Choosing goals from the NETS-S (NETS-S, 2007) and including items the list of “student performance profiles” (Cennamo, et.al, 2009, p. 8) for my students to focus on, will help them meet certain required competency standards for technology use. Most of the forty performance profiles are organized to team up with the NETS-S (NETS-S, 2007) categories, making it easier to apply them to classroom assignments and activities.
Goal: Concentrating on a few standards at a time with my student is how I will begin to implement a GAME plan that includes standards for students to start with. The “student performance profile: Identify a complex global issue, develop a systematic plan of investigation, and present innovative sustainable solutions” (Cennamo, et.al, 2009, p. 8) covers NETS-S 1, 2, 3, & 4 and I believe this is something my students and I can work together to achieve.
Action: Using projects and assignments that take advantage of technology use is a way I can have students address skills and performance profiles.
Monitor: I will encourage students in my class to use “educational networking” (Laureate Education, Inc., 2009) and participate in journaling, blogging, and discussion board to promote collaborative networking, like I have done through Walden’s courses.
Evaluate: Using different forms of assessments and feedback is “critical” to knowing if my lesson have supported content and student learning. I will constantly reflect and discuss with students the stages of instruction for classroom assignments, presentations, and new situations we encounter as we work through our GAME plans to achieve success.
References:
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Producer). (2009). Program Ten. Spotlight on Technology: Social Networks and Online Collaboration, Part 1 [Motion picture]. Integrating Technology Across the Content Area. Baltimore: Author.
National Education Standards for Students (NETS-S) located at http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm
5 comments:
Deborah,
I like your approach it is similar to mine. Take it a step at a time and incorporate the NETS-S student standards a step at a time through projects and lessons incorporating the latest available technology.
Good Job
Eric
Hi Deborah,
Thanks for the link to that poster. What a great idea to post it in your classroom. Great thinking!
Deborah,
It sounds like you are well on your way to being successful with the GAME plan. I like the idea of concentrating on a few standards at a time, now if we just didn't have so many.
Eric, April, & Rachel,
Thanks for the comments this week!
All of us are working to incorporate NETS-T and NETS-S standards into our GAME plans so our students will achieve success with the latest digital technology and learning opportunities.
Deborah,
Thanks for finding that poster and posting it. I am going to print it out also and hang it up as a daily reminder.
I think that if we all take it one step at a time it will soon become second nature to incorporate technology into our classrooms.
Thanks,
Susan
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